Data Science · AI / ML · Games

Elie Khoubbieh
Building systems
that think

I design intelligent systems at the intersection of machine learning, data science, and interactive experiences.

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Who I am

I'm a data scientist and ML engineer with a passion for building things that bridge analytical rigor and creative interactivity. Whether training models on complex datasets or prototyping game systems, I love problems at the edge of disciplines.

My work spans predictive modeling, reinforcement learning, and real-time data pipelines, with a side of game mechanics and procedural generation.

4+
Years exp.
18
Projects
2
Domains
Core skills
Data Pipelines
88%
Agentic Systems
79%
Python / ML
93%
Deep Learning
86%
Game Dev
74%
Visualization
81%

Selected projects

Reinforcement Learning
ML Agents for Fire Escape Logic
01
Trained a PPO agent to navigate layouts, achieving human-level performance. The environment was built in Unreal Engine with a custom Python bridge for training. The purpose was fire safety research
Data Science · Live Systems
Real-time Bike Sharing Demand Forecasting
02
End-to-end ML pipeline predicting bike demand and detecting anomalies or defects in certain bikes by analysing rental patterns. Includes a FastAPI inference endpoint with sub-20ms latency.
Generative AI · Computer Vision
Procedural Terrain via Diffusion Models
03
Fine-tuned a latent diffusion model on satellite imagery to generate realistic, playable heightmaps for open-world games. Outputs feed into a custom WebGL pipeline that renders terrain in real time, with biome classification from a secondary CNN.
NLP · LLM Fine-tuning
Fine tuning LLMs for Optimized Gameplay
04
Fine-tuned an LLM on interactive Player vs Player games to quickly find optimal strategies and understand game limitations.

Let's talk

Open to opportunities

Whether it's a full-time role, a research collaboration, or just a conversation about the overlap of AI and games, I'm always happy to connect.